There are some other graphical/palette issues that I hope to fix (the X vs. This meant fixing his graphics, palettes, and sprite assembly data. For whatever reason they decided to make X and his armor use a single palette, instead of the usual 2 separate palettes. X on the other hand, required a lot more work. I rearranged the tiles so the animation will play correctly and added Zero's gem flashing for good measure. Zero was an easy fix, the graphics were simply stored incorrectly and I guess the programmer/artist didn't care. Speaking of adding some polish, they really screwed up the 'injured' graphics for both X and Zero in the intro stage. The goal of this project is fix the flaws and add some polish where needed. Now that I know so much more (and needed a secondary project to work on anyway since I'm getting somewhat burnt out studying SC4's inner workings), I figured it was time for a revisit. I had actually started this project quite a while ago, but dropped it due to my inexperience at the time. Mega Man X5 is the game you want to love, but can't because of some glaring flaws (the biggest being Alia stopping you every five seconds to tell you something).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |